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充分的了解mental ray的核心特性,以及学习它们如何工作是至关重要的一步,这有助于我们成为一个极具效率的3ds max渲染艺术家。
Having a solid understanding of mental ray's core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in 3ds Max.
在本系列教程我们将学习两种不同的方法来模拟现实的间接照明在3ds Max里,第一个方法将使用全局照明,第二种方法是使用最终聚集。
We will begin our training in this series of tutorials by learning two different methods for simulating realistic indirect lighting in 3ds Max, the first method will use global illumination, then we will learn about the second method using final gather.
我们还将探索如何使用焦散光子来模拟光线透过屈光表面的效果。
We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces.
此外,我们还将探索基于图像的照明技术,我们将学习如何最小化渲染构件(如最终聚集闪烁,以及许多其他的工具和技术,让你可以开始生成高质量的工作。
In addition, we will also explore Image-based lighting techniques, we will learn how to minimize rendering artifacts such as final gather flickering from our animated scenes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects.
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