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Behavior Designer
Behavior trees are used by AAA studios to create a lifelike AI. With Behavior Designer, you can bring the power of behaviour trees to Unity. Behavior Designer is a behaviour tree implementation designed for everyone - programmers, artists, designers.
v1.5.11- Added support for Unity 2017.1 and 2017.2
- Remove support for Unity 5.1 and 5.2
- External behavior trees can be pooled
- Added the CompareLayerMask conditional task
- Added the SharedAnimationCurve SharedVariable
- LookAt can take a GameObject to look at
- Faster hash algorithm for binary serialization
- Infinity and -Infinity can be copied
- Deserialize ExternalBehaviorTree.FindTask if it isn't already deserialized
- Fixed global variable from being copied when a task is duplicated
- Fixed breakpoint from stopping the tree when the editor isn't open
- Fixed allocation from occurring within BehaviorManager.FindLCA
Behavior Designer: Movement Pack
Behavior Designer - Movement Pack contains 17 different behaviour tree tasks focused on both 2D and 3D movement. In addition to covering all of the AI steering behaviors, some tasks provide unique functionality such as finding cover or hearing if an object is within range.
v1.5.4- Added a target group field to Can See Object and Can Hear Object
- Added the ability to specify a humanoid bone for Can See Object
- Updated sample tree serialization
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