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Particle Playground
Visit playground.polyfied.com for all details.
Particle Playground 2 is a framework which extends the capabilities of the Shuriken particle system in Unity®. Along comes abilities to build particles from skinned, procedural or regular meshes, images, paint and projection - all live in the scene.
Give your particles life through turbulent forces and let manipulators guide them based on their position to give them new properties.The Event system gives particles the ability to talk to other particle systems and game logic in the scene. Through the list of Sna pshots you can load particle settings and jump through live particle states.
Did you create something amazing? - Use the Preset Wizard to export presets, publish them and turn your particles into money.
Under the hood you will find multithreading, extensive classes, a script mode for emission with a set of script- and scene examples to get started. The framework is entirely written in C# where source code is available and ready for you to extend.
Particle Playground 2 is available for all platforms.
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