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Digital Tutors - 在3ds max中绑定四足动物
在这一系列的教程中,我们将学习如何在3ds Max中绑定四足动物。首先,我们将学习如何设计一个灵活的系统用于脊柱和脖子,然后,我们将从头开始建立我们的生物的骨架,并学习如何灵活绑定可以节省很多时间。 我们将学习节省时间的skinning技术,我们还将学习自定义肌肉可以用来实现生物的变形。
In this series of tutorials we will learn how to rig quadrupeds in 3ds Max. We'll start by learning how to design a Flexi system for spines and necks that is modular and animator-friendly. We'll then build our creature's skeleton from the ground, up, and learn how the Flexi rig can be easily inserted to save us a lot of time.
We'll learn time-saving skinning techniques, and we'll also learn how custom muscles can be used to maintain volume as our creature's deform. By the end of this training, you will have the skill set needed to rig your own quadrupeds with confidence.
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