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Digital Tutors - CINEMA 4D R14创造生物
用CINEMA 4D studio的雕刻工具,它已经成为制作生物模型的必备软件。在这个CINEMA 4D 雕刻教程中,我们将讨论在CINEMA 4D创建一个基础网格模型,采用多种建模工具。
在整个教程中,我们将学习模型创建和UV布局,纹理烘焙和纹理绘制。然后,我们将通过CINEMA 4D的雕刻工具增加模型的高清晰度的细节。一旦我们的动物模型雕刻完成,我们将谈论烘焙,详细说明了法线贴图,置换和AO贴图的创建。然后,我们将使用BODYPAINT创建的生物表面贴图。
With the addition of sculpting tools to CINEMA 4D studio, it's become possible to complete creature projects without leaving the software. In this CINEMA 4D sculpting tutorial we will discuss the modeling of a base mesh in CINEMA 4D, using a variety of modeling tools.
Throughout the tutorial we will talk about model preparation and UV layout in anticipation of texture baking and painting. Once the base is prepared, we will go through the process of adding high resolution detail using the sculpting tools in CINEMA 4D. Once our creature model is sculpted, we will talk about baking that detail out into Normal, Displacement, and Ambient Occlusion maps. Then we will use BodyPaint to create textures for the creature.
We will integrate photographs and blend multiple layers together to paint a color texture from scratch. We'll also talk about modifying the color texture to create textures that will drive the bump and specularity of your creature. By the end of the tutorial, you'll have learned a variety of sculpting tools and techniques to help you create your own creatures in CINEMA 4D.
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