- 最后登录
- 2014-5-7
- 注册时间
- 2013-7-12
- 阅读权限
- 90
- 积分
- 11615
- 纳金币
- 454
- 精华
- 31
|
//NextWeapon.js ---------------------------------------------------------- By Henry Xie
//宣告 : 使用介面模版、武器順序、目前及下一個武器(取得名稱用)、3把武器、二個前段介面文字
var MySkin : GUISkin;
var WeaponSort : int = 0;
private var CurrentWeapon : GameObject;
private var NextWeapon : GameObject;
var Weapon0 : GameObject;
var Weapon1 : GameObject;
var Weapon2 : GameObject;
var FrontText1 = "切換武器為 : ";
var FrontText2 = "目前武器名稱/順序 : ";
//介面功能 : 如果按下切換武器按鈕時,武器順序加1 --------------------------------------
//介面文字 : 目前武器名稱/順序 + / + 目前武器名稱
function OnGUI()
{
GUI.skin = MySkin;
if(GUI.Button(Rect(20, 200, 150, 30), FrontText1 + NextWeapon.name))
{
WeaponSort ++;
}
GUI.Label(Rect(200, 5, 300, 30), FrontText2 + CurrentWeapon.name + "/" + WeaponSort);
}
//功能 : 每個 frame 都執行一次 --------------------------------------------------------
//如果武器順序為0,則目前武器為武器0;下一把武器為武器1;開啟武器0;關閉武器1及2,以此類推
//如果武器順序大於等於3,則歸0 (形成循環)
function Update()
{
if(WeaponSort == 0)
{
CurrentWeapon = Weapon0;
NextWeapon = Weapon1;
Weapon0.active = true;
Weapon1.active = false;
Weapon2.active = false;
}
if(WeaponSort == 1)
{
CurrentWeapon = Weapon1;
NextWeapon = Weapon2;
Weapon0.active = false;
Weapon1.active = true;
Weapon2.active = false;
}
if(WeaponSort == 2)
{
CurrentWeapon = Weapon2;
NextWeapon = Weapon0;
Weapon0.active = false;
Weapon1.active = false;
Weapon2.active = true;
}
if(WeaponSort >= 3)
{
WeaponSort = 0;
}
}
|
|