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Requires Unity 5.4.1 or higher.
Update 1.2.2
(+) Added Static Emission for UI
(+) Fixed Unity 5.5+ issues
(+) Fixed UI some shader compiling errors (A “reimport all” in the project might be needed to fix this)
Update 1.2
(+) Added support for UI
(+) Added 2 UI Demo Scenes
(+) Added a new non UI Demo Scene
(+) Added a few prefabs for faster development (to be used as blueprints)
Note: Sliced UI Images not supported at the moment.
SpriteToParticles is composed of 3 scripts that use a Sprite Component as a emitter for the Shuryken Particle System. It uses the sprite pixel position and/or color as emission source.
Examples of use would be:
- Effects for your sprite character or items.
- Enhancement of backgrounds.
- Bringing life to static images.
Details:
- Full source, fully commented
- 8 Demos with different examples of use
- Works on all platforms (read documentation to check performance)
Try it out:
WebGL
Considerations:
- Read/Write options must be enabled in texture import settings (Texture Importer).
- Mobile doesn't handle well much particles. Try keeping emission low.
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