Lynda - Unity 5 2D Generate Procedural Terrain
MP4 | AVC 363kb ps | English | 1280x720 | 15fps | 4h 04mins | AAC stereo 160kbps | 3.35 GB Genre: Video Training
Learn how to procedurally generate infinite 2D terrain—including biomes with Perlin noise, cities, and even interior structures—with Unity 5. Dan Violet Sagmiller shows how to generate terrain in real time, blend different terrain types, animate complex surfaces such as water, and use serialization techniques to load and save content quickly.
Introduction Welcome Using the exercise files
1. Infinite Tiles Getting an image on the screen Tiling the images Randomizing tiles Working with Perlin noise Moving the map Redrawing the map
2. Better Looking Terrain Techniques for seamless tiles Simplifying management with layered terrain Animating water Adding a character to walk around Identifying blocked pieces Aligning blocked pieces Preventing walking on blocked pieces
3. Biomes Generating markers Understanding variant edges Understanding variant tiles
4. City Layout Generating city data Creating a single-building city Working with multiple buildings in a city Creating a large block of buildings Designing city areas Adding roads Preventing walking on buildings
5. Inside Buildings More info on buildings Marking a building enterable Changing scenes on building enter Storing city information Generating the building interior Adding the player Creating a multiroom interior Removing wasted tiles Player starts on floor Adding walls Preventing walking on walls Aligning the walls with blocking Adding a door Returning to terrain Step outside from a building
6. Saving and Loading Editing map Understanding caching Caching buildings Serializing the cache Testing the serialization
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