- 最后登录
- 2020-5-8
- 注册时间
- 2016-9-25
- 阅读权限
- 50
- 积分
- 1994
- 纳金币
- 1
- 精华
- 2
|
Shader-independent glow provides a simple way to add per-object glow(bloom) to your project without using third-party shaders.
This comes in handy when you already use shaders with additional functionality and you need to add glow on top of that.
Features:
- Glow maps support.
- Several options for fine-tuning glow look.
- Per-object and per-material glow options.
- Optional negative(substractive) glow
- Works on forward and deferred rendering pipelines, perspective and orthogonal cameras, gamma and linear colorspaces.
- Completely shader-independent (glow is enabled by separate components, without touching your materials).
Please read manual chapter on layer optimization to avoid unnecessary performance drops.
|
|