- 最后登录
- 2019-1-30
- 注册时间
- 2017-10-10
- 阅读权限
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- 5985
- 纳金币
- 2041
- 精华
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最新改进
Amplify Shader Editor现在通过模板支持Lightweight SRP。
•模板现在可以是Multi-Pass。
•着色器编辑器现在与Unity 2018兼容。
•官方支持Xbox One / ps4 / Switch。
•Texture Array Creator工具现在支持压缩格式
•通过新的功能开关节点改进了着色器功能的多功能性。
•可以创建多达4个图层的地形着色器,完全从ASE内部进行,无需进行外部编辑。
•间接光照和光衰减节点现在可用于模板
•Cull,Stencil,Color Mask和Depth选项现在可以引用属性
•属性现在可以具有自定义属性•改进了编辑器渲染管线,从而提高性能
•由于垃圾收集器影响较小,编辑器内存分配减少
•自动平移和缩放时,编辑器更灵活,响应更快
•对各种节点,编辑器和样本进行多项修复
Latest Improvements
• Amplify Shader Editor now supports Lightweight SRP via templates.
• Templates can now be Multi-Pass.
• Amplify Shader Editor is now compatible with Unity 2018.
• Official support for Xbox One/PS4/Switch.
• Texture Array Creator tool now supports compressed formats
• Improved Shader Functions versatility through the new Function Switch node.
• Can create terrain shaders with up to 4 splats, completely from within ASE without external editing required.
• Indirect Light and Light Attenuation nodes now work on templates
• Cull, Stencil, Color Mask and Depth options can now reference properties
• Properties now can have custom attributes • Improved editor rendering pipeline leading to huge performance boost
• Reduced editor memory allocations resulting on a low Garbage Collector impact
• Editor more snappy and responsive when auto panning and zooming
• Multiple fixes over various nodes, editor and samples
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