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Upgrade Notes
Custom actions that implement OnFixedUpdate now need to set Fsm.HandleFixedUpdate = true; in Awake. See AddForce.cs for an example.
Bug Fixes
Fixed breakpoints hanging Unity in 1.5.6!
Fixed CollisionEvent and TriggerEvent actions in sub FSMs.
Fixed action warnings in Unity 4.1.x
Fixed null ref errors in iTween actions.
Improvements
Performance improvement: Only call FixedUpdate on FSMs that need it.
Added ErrorCheck to Enable Behaviour action.
Added Finish() to Device Vibrate action.
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