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VFX for FilmMakers – Substance Designer In Depth STS 102
Instructor: Matt Skonicki
Programs:
Substance Painter 2017.4.0
Substance Designer 2017.2.1
maya
photoshop
http://www.vfxforfilm.com/sts-102]http://www.vfxforfilm.com/sts-102[/url]
Chapter Videos:
1. Introduction to Course
2. Layout and Interface
3. Graph and 3D View
4. Common Nodes
5. Warp/Morph/Transforms
6. Blend Modes/Conversions
7. Creating a Template
8. Film/Game Templates
9. Metal Crate Introduction
10. Directional Warps
11. Metal Crate Roughness
12. Metal Crate Base Color
13. Multi-Material Pipeline
14. Sewer Cap Setup
15. Sewer Cap Height/Normal
16. Sewer Cap Rough/Metal/Base
17. Export Opacity Material to Painter
18. Multi-Material Nodes
19. Multi-Mat Transforms/Weathering
20. Multi-Mat Blend Node
21. Multi-Mat Clone/Tiling
22. Basic Mask Generators
23. KeyPad Emissive/Replace Color
24. Functions and Exposures
25. Emissive Export to Painter
26. Baking Maps in Designer
27. Bake Diagnostics/Cages
28. Skew/Scale Bake Fixing
29. Advanced Bake Fixes
30. World Space/Position Masking
31. Exporting Low/High/ColorCode Mesh
32. Custom Cages for Normals Baking
33. Advanced Curvature/Occlusion Baking
34. Advanced WorldSpace/Position Baking
35. Material ColorCode Baking
36. Projection Reference Baking
37. Tri-planar Projection Diagnostics
38. Refining Reference Texture
39. Multi-Mat Template Setup
40. Flood Fill Nodes/Normal Combining
41. Advanced Baked Map Masks
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