Voxel Heat Diffuse Skinning 3.0 for Blender 2.8
blender组件,可以帮助您解决皮肤绑定时附加物体权重问题,将非无缝角色转换为实体模型,在实体模型中进行热扩散,从而得到最自然的顶点权重。
The add-on can help you to resolve three skinning problems:
1. Blender throws a message: 'bone heat weighting: failed to find solution for one or more bones'.
2. Some body parts or accessories are ignored, you have to fix vertex weights by hand.
3. You have spent a long time to fix vertex weights, but you are still not satisfied with the result.
Voxel heat diffuse skinning algorithm can overcome the shortcoming, it converts the non-seamless character into a solid statue, heat diffuses in the solid statue, so we can get the most natural vertex weights.
|