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老外列的一个unity3d相关工作流程及知识点,概括的比较全面,从整体上对unity3d有一个全面的了解,值得一看。
Unity Basics
基础
• Game Objects
– Basic building
block
– Hierarchies
• Components
– Define the
behaviour of game
objects
– Transform
– Meshes
– Animations
– Materials
– Scripts
– Physics modeling
Workflow
工作流程
• Working with Assets
– Place assets in the Assets folder
– Unity auto-imports them
– Only move and delete assets through Unity
– Regularly backup Assets and Library
folders
• Prefabs
– Sort of blueprints of game objects
– Should be made for most objects
Where to do things
各司其事
• Outside Unity
– models
– animations
– textures
– sounds
– GUI graphics
• In Unity
– levels
– scripts
– physics
– materials/shaders
– GUI
由 uke 发表 |
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