纳金网

标题: Shader-Independent Glow 1.0b [打印本页]

作者: vizu    时间: 2016-11-22 18:41
标题: Shader-Independent Glow 1.0b
Shader-independent glow provides a simple way to add per-object glow(bloom) to your project without using third-party shaders.

This comes in handy when you already use shaders with additional functionality and you need to add glow on top of that.

Features:
- Glow maps support.
- Several options for fine-tuning glow look.
- Per-object and per-material glow options.
- Optional negative(substractive) glow
- Works on forward and deferred rendering pipelines, perspective and orthogonal cameras, gamma and linear colorspaces.
- Completely shader-independent (glow is enabled by separate components, without touching your materials).

Please read manual chapter on layer optimization to avoid unnecessary performance drops.

221f4afe-5910-449f-84b6-2af3641047a1_scaled.jpg (97.67 KB, 下载次数: 442)

221f4afe-5910-449f-84b6-2af3641047a1_scaled.jpg

f103c418-29ff-46ae-add9-5f71cdc83a07_scaled.jpg (76.82 KB, 下载次数: 486)

f103c418-29ff-46ae-add9-5f71cdc83a07_scaled.jpg

Shader-Independent Glow_1.0b.zip

21.43 MB, 下载次数: 325


作者: darktide    时间: 2017-6-22 16:40
好东西,正在找呢
谢谢分享




欢迎光临 纳金网 (http://c-www.narkii.com/club/) Powered by Discuz! X2.5