纳金网

标题: Psoft Body Deformation 1.1 - 制作柔体属性专用的插件 [打印本页]

作者: may    时间: 2016-8-11 11:15
标题: Psoft Body Deformation 1.1 - 制作柔体属性专用的插件

QQ截图20160811111326.jpg
5502c610-7a8f-4535-b418-37a6ec74d82a_scaled.jpg
805cb736-93a7-47aa-8c5a-c3ed5efac927_scaled.jpg
420cd06f-b24a-436d-9c57-a66ba6e46478_scaled.jpg

Requires Unity 5.3.1 or higher.

A simple script that allows meshes to be deformed by impacting objects and update collision dynamically.
The name is short for Pseudo soft body.

Features:
~Simple to use - add the PsoftBody component to any game object with a mesh filter and collision
~Inspector settings complete with tool-tips to help adjust the deformation to your liking
~Collision can be updated dynamically
~Deformations can be made using raycasts or by impacting colliders
~Source code can be modified if you fancy

Notes:
-Tested and working in unity 4.7 though the example scenes are unity 5 only.
-Skinned meshes are not supported at this time.
-Dynamic collision on rigid bodies in Unity 5 is not supported on meshes with more than 256 vertices due to mesh colliders not being able to have more than 256 polygons with rigid bodies, as well as needing to be convex.
-The shape of the colliding object is not taken into account, impacts are simulated as round. This keeps the calculation simple and fast.
-The better normal recalculation script included with this was written by the nice man at schemingdeveloper.com

Psoft Body Deformation.rar

473.72 KB, 下载次数: 77

售价: 2 纳金币  [记录]


作者: 温顺小绵羊    时间: 2016-8-11 11:39
感谢分享
作者: hypercube    时间: 2016-9-20 15:28
感谢分享
作者: superowner    时间: 2016-10-8 18:55
有点贵啊,谢谢分享
作者: riorio    时间: 2016-11-10 17:42
支持支持支持支持
作者: Frangmuler    时间: 2017-3-13 14:13
学习下是什么效果
作者: mugg    时间: 2017-3-13 16:00
没有金币了 我就看看
作者: LJS_oIs7j    时间: 2018-11-16 16:44
感谢分享




欢迎光临 纳金网 (http://c-www.narkii.com/club/) Powered by Discuz! X2.5