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标题:
Unity3D角色生产的代码
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作者:
王者再临
时间:
2014-8-30 01:59
标题:
Unity3D角色生产的代码
using UnityEngine;
using System.Collections;
using System;
/// <summary>
/// 玩家角色生成器
/// </summary>
public class CharacterGenerator : MonoBehaviour {
/// <summary>
/// 玩家的角色类
/// </summary>
private PlayerCharacter _player;
/// <summary>
/// 开始总共的技能点
/// </summary>
private const int Starting_Point = 25;
/// <summary>
/// 没做基本属性最低为5
/// </summary>
private const int Min_Starting_Attribute_value = 5;
/// <summary>
/// 基本属性的起始值
/// </summary>
private const int Starting_value = 5;
/// <summary>
/// 可分配的属性点
/// </summary>
private int pointsLeft;
void Start()
{
//实例化角色,并命名为Player。请务必使游戏对象的名称叫Player,因为我们后面的代码中使用到了这个名字
GameObject obj = Resources.LoadAssetAtPath("Assets\\Prefabs\\Player\\Sample Hero\\Player_Simple.prefab", typeof(GameObject)) as GameObject;
obj = Instantiate(obj) as GameObject;
obj.name = "Player";
//检查持久化文本里是否保存了历史记录
string _PlayerName = PlayerPrefs.GetString("Player Name", "");
Debug.LogWarning("玩家的名称" + _PlayerName);
//如果没有保存,则开启属性面板,配置属性
if (_PlayerName == "")
{
_player = obj.GetComponent<PlayerCharacter>();
pointsLeft = Starting_Point;
for (int i = 0; i < Enum.GetValues(typeof(AttributeName)).Length; i++)
{
//设置基础属性的基本值
_player.GetPrimaryAttribute(i).BaseValue = Starting_value;
//更新可分配的属性点
pointsLeft -= Starting_value;
}
_player.Points = pointsLeft;
//更新生命属性和技能属性
_player.StatUpdate();
//加载属性分配的窗体
GameObject root = GameObject.Find("UI Root/Anchor_Center");
GameObject panel = Resources.LoadAssetAtPath("Assets\\Prefabs\\Health\\WindowPanel.prefab", typeof(GameObject)) as GameObject;
panel = Instantiate(panel) as GameObject;
panel.transform.parent = root.transform;
panel.transform.localScale = Vector3.one;
panel.transform.localPosition = Vector3.zero;
panel.GetComponent<PlayerAttribute>().playChacter = _player;
}
else
{
Application.LoadLevel(1);
}
//因为这个对象在做完以上的工作后就没有作用了。因此我们把它销毁掉
StartCoroutine("KillMySelf");
}
#region 一秒后自杀
/// <summary>
/// 一秒后自杀
/// </summary>
IEnumerator KillMySelf()
{
yield return new WaitForSeconds(1);
Destroy(gameObject);
}
#endregion
}
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作者:
hyui
时间:
2014-8-30 03:16
THanks for sharing this !
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