书籍内容:
Chapter 1: Getting Started with Unity
Chapter 2: Game Programming 101
Chapter 3: Making A Simple Scene
Chapter 4: Using Scripts And The GameObject
Chapter 5: Moving The GameObject
Chapter 6: Starting With Coding Physics
Chapter 7: More Physics and Animation
Chapter 8: Particle Emitters and Special Effects
Chapter 9: Game Design And Logic – The Blueprint
Chapter 10: Putting The Pieces Together And Building Your Game
Chapter 11: Enhancing The User Experience: GUI And Sound
Chapter 12: Optimizing and Publishing Your Game
Chapter 13: Where To Go From Here