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标题: Lux – physically based shader framework(推荐下载) [打印本页]

作者: 狂风大尉    时间: 2014-7-13 16:52
标题: Lux – physically based shader framework(推荐下载)
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Requires Unity 4.3.0 or higher.

Lux is an open source framework that brings physically based shading and image based ambient lighting to unity.

Why physically based Shading?
Physically based shading will give you much more convincing results than traditional Lambert or BlinnPhong shading: No more fights with washed out specular highlights or boring dark areas as everything is shiny.
It will also help you to get much more constant and predictable results under varying lighting conditions: Author once, use everywhere! And get ready for Unity 5.0.

Framework Features
* Normalized BlinnPhong or CookTorrance
* Schlick-Smith or GGX Visibility Term
* Fresnel
* Image based ambient diffuse & specular lighting
* Box projected environment probes
* Forward and deferred lighting
* Gamma and linear lighting
* HDR and LDR rendering
* Light maps and light probes
* DX9, DX11 and OpenGL
* Specular reflectivity & metalnes workflow

Included base Shaders
Although it it pretty easy to write your own Lux shaders the package ships with a wide range of basic shaders to just let you get started.
* Bumped Diffuse
* Bumped Specular
* Box Projected Bumped Specular
* Detail Bumped Specular
* Alpha Test Bumped Specular
* Transparent Bumped Specular
* Self Illum Alpha Test Bumped Specular
* Parallax Bumped Specular
* Vertex Blended Bumped Specular
* Vertex Blended Parallax Bumped Specular
* Dedicated skin, eye and hair shaders

Advanced Terrain Shaders
Supporting a global color map, global normal map, a detail normal map and advanced blending between the different passes.
* Terrain first pass
* Terrain add pass
* Far Terrain
* Waving Grass
* Waving Grass Billboard
* Vertex Lit

Advanced Tree Shaders

Fixing most problems you might run into using linear lighting.
* Tree Creator Leaves (optimized)
* Tree Creator Bark (optimized)
* Tree Billboard

Editor Features
Lux lets you capture and convolve ambient probes based on ATI?s Cubemapgen directly within Unity.
* Capture Probes (Unity Indie & Pro)
* Convolve diffuse cube maps
* Convolve mipchained specular cube maps
Lux also supports cubemaps created with Skyshop or Jove.

Lux Usage
Lux is free to use in any kind of project.
You may even write your own shaders based on Lux and sell them on the asset store.

此为免费资源,可支持到Unity5的版本,约150M,直接在这里下:
https://www.assetstore.unity3d.com/en/#!/content/16000













作者: wusky751023    时间: 2014-7-13 17:50
紋理效果包阿...
感謝狂風大尉大人
作者: hyui    时间: 2014-7-13 18:00
Thanks for the news !
作者: heise    时间: 2014-7-13 18:06
感谢推荐

作者: waelink    时间: 2014-7-13 18:55

作者: huhumark    时间: 2014-7-13 19:01
请问这个插件有什么特点
作者: hariboot    时间: 2014-7-13 21:14
效果非常好!效果非常好!
作者: HIDEOKOJIMA    时间: 2014-7-13 21:25
Thanks for the news !
作者: leductai2014    时间: 2014-7-13 23:51
Thanks for share !
作者: zwbcshjlb    时间: 2014-7-14 01:55
反光质量不错!!
作者: Kadina    时间: 2014-7-14 06:45
THanks for sharing !
作者: texfill    时间: 2014-7-14 09:16
效果非常好!效果非常好!
作者: yuyu8823    时间: 2014-7-15 10:05
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作者: wucnj    时间: 2014-7-16 17:28
感谢分享!!!
作者: 烟雨    时间: 2014-7-16 18:05
看起来很猛的材质啊
作者: cherlix    时间: 2014-7-17 10:52
真是太好啦




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