MEGA网盘下载
http://forum.unity3d.com/threads/168870-Released-Advanced-AI-Pro-v3-9-Now-Supports-Unity-Free
- Supports Unity Free and Unity Pro.
- Compatible with Unity's built-in Pathfinding system.
- Static and dynamic obstacle avoidance.
- Five main classes: Enemy, NPC aggressive, NPC passive, Companion, and Defender Ally.
- Supports user's own animation tracks (idle, chase, wander, attack, hit, die, flee for NPC, follow for Companion).
- Supports user's own SFX sound tracks for each AI's animation state.
- AI has 2 patrol modes: Dynamic random wandering or waypoints path (using inspector-integrated Waypoint Editor).
- AI has its field of view range, attacking behaviors and chasing are based on it.
- AI has an ear, so it can detect the target behind him by example if this later makes a noise.
- Easy to implement and to setup. (A single click to create, assign yor animation/sfx, adjust the parameters according to your needs, and you are done).
- AI can do a melee or ranged attack.
- Projectile handling for ranged attack.11
- AI can jump off gaps (Unity pro only).
- Comes with ready target's health & projectile scripts, no other programming is required.
- Colored graphical gizmos representation of AI's ranges (view, hearing, wandering, inactive) in the editor window.
- Ragdoll option when AI is dead.
- Particle effects support for the AI when it gets hit (e.g. blood particles), or when it is dead ('Blood Decal" on the ground).
- Full C# source code is available for you to modify it as you want.
- Includes a detailed PDF documentation, as well as, 9 example scenes, with an animated 3D dummy charac
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