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标题: [Unity 组件参考手册]iOS:透明着色器系列 [打印本页]

作者: .    时间: 2013-2-21 16:59
标题: [Unity 组件参考手册]iOS:透明着色器系列
The Transparent shaders are used for fully- or semi-transparent objects. Using the alpha channel of the Base texture, you can determine areas of the object which can be more or less transparent than others. This can create a great effect for glass, HUD interfaces, or sci-fi effects.透明着色器用在全透明或者半透明对象上。使用基础纹理图像的Alpha通道。你可以决定对象上的一些区域比其他区域更透明或更不透明。这可以生成很好的玻璃、平视显示界面或科幻效果。
Transparent Vertex-Lit 顶点光照透明Assets needed: 资源所需:    One Base texture with alpha channel for Transparency Map
    一个携带alpha通道用于控制透明的基础纹理 » More details
Transparent Diffuse 漫反射透明Assets needed:资源所需:    One Base texture with alpha channel for Transparency Map
    一个携带alpha通道用于控制透明的基础纹理 » More details
Transparent Specular 高光透明Assets needed:资源所需:    One Base texture with alpha channel for combined Transparency Map/Specular Map
    一个携带alpha通道用于结合透明及高光的基础纹理 Note: One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.注:这个着色器的一个限定是基础纹理的alpha通道也会用做高光贴图» More details
Transparent Normal mapped 法线贴图透明Assets needed:资源所需:    One Base texture with alpha channel for Transparency Map
    一个携带alpha通道的基础纹理用于透明贴图
    One Normal map normal map, no alpha channel required
    一个法线贴图,不需要alpha通道 » More details
Transparent Normal mapped Specular 法线高光透明Assets needed:资源所需:    One Base texture with alpha channel for combined Transparency Map/Specular Map
    一个携带alpha通道用于结合透明及高光的基础纹理
    One Normal map normal map, no alpha channel required
    一个法线贴图,不需要alpha通道 Note: One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.注:这个着色器的一个限定是基础纹理的alpha通道也会用做高光贴图» More details
Transparent Parallax 视差透明Assets needed:资源所需:    One Base texture with alpha channel for Transparency Map
    一个携带alpha通道用于控制透明
    One Normal map normal map with alpha channel for Parallax Depth
    一个携带了alpha通道的法线贴图用于控制视差深度 » More details
Transparent Parallax Specular 视差高光透明Assets needed:资源所需:    One Base texture with alpha channel for combined Transparency Map/Specular Map
    一个携带alpha通道用于结合透明及高光的基础纹理
    One Normal map normal map with alpha channel for Parallax Depth
    一个携带了alpha通道的法线贴图用于控制视差深度 Note: One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.注:这个着色器的一个限定是基础纹理的alpha通道也会用做高光贴图。» More details
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