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标题: [Unity 组件参考手册]组件:资源组件之网格 [打印本页]

作者: .    时间: 2013-1-24 17:44
标题: [Unity 组件参考手册]组件:资源组件之网格
Assets are the models, textures, sounds and all other "content" files from which you make your game.
资源就是模型,纹理,声音和所有其他"内容",制作游戏所用的文件。
This section describes Components for all asset types. For a general overview of assets, see Assets overview page.
本部分介绍所有资源类型的组件。想要知道资源的一般概述,请参阅资源概览页面。

下面介绍网格。
When a 3D model is imported, Unity represents it internally as a Mesh. A Mesh must be attached to a GameObject using a Mesh Filter component. For the mesh to be visible, the GameObject must also have a Mesh Renderer or other suitable rendering component attached. With these components in place, the mesh will be visible at the GameObject's position with its exact appearance dependent on the Material used by the renderer.
在unity内部我们将导入的3D物体称为网格。一个网格必须依附于一个具有Mesh Filter 组件 的GameObject。为了使网格可见,GameObject物体还必须同时具有一个Mesh Renderer或者其它适宜的渲染组件。具备以上条件,网格将在GameObject物体的位置可见,它的外观取决于renderer的材质。



A Mesh Filter together with Mesh Renderer makes the model appear on screen.

同时具备一个Mesh Filter 和一个 Mesh Renderer 的模型在屏幕上可见
Unity's mesh importer provides many options for controlling the generation of the mesh and associating it with its textures and materials. These options are covered by the following pages:-
Unity 的网格导入器提供了很多选项,用来控制如何生成网格及依附于网格上的贴图和材质,下面的章节为您展示这些操作:
    Import settings for Meshes 导入网格设置

    FBX Importer, Rig options FBX导入器、绑定设置

    FBX Importer - Animations Tab FBX导入器 - 动画标签

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