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标题: 【2013首发】地形工具 - TerrainEdge [打印本页]

作者: 艾西格亚    时间: 2013-1-2 18:52
标题: 【2013首发】地形工具 - TerrainEdge
本帖最后由 艾西格亚 于 2013-6-26 21:20 编辑

v2.67released Fe***ary 25th
+ Fixed max-terrain-elevation miscalculation.
+ Fixed detail-related features that were showing detail meshes as "Unknown".
+ Fixed control points for curve and terrace opreators.
+ Fixed surround foliage on trees.
+ Reimplemented auto-save to stop TE from losing your settings when you play or recompile scripts (won't trigger a popup message either - it'll just notify you via debug.log.
+ Changed configuration loader - it's much faster now. (it was necessary otherwise autosave was irritating!)
+ Extended functionality of splat generation (more control over range - and the elevation fix).
+ Several other interface glitches fixed.
+ Extended replacement shaders to include add-pass.
+ Added Triplanar shaders, adding multi-UV tiling in the process.
+ Splatmap import function added.
+ Pseudo flow-mapped texturing (see below) - will replace or compliment with erosion/sediment mapping when I improve erosion features and tackle the texture-at-seam issues in 2.68)
+ heightmap noise painter (which can paint across terrain seams)
+ libnoise operators implemented: Abs, Invert, ScaleBias, Exponent, Turbulence.
+ new libnoise operators added. (WindexWarp, TEWarp, possibly more..)
+ new libnoise generators added: (fBm, Het.MultiFract and Hybrid MultiFract).

2.67 Known Issues:

! - New generators probably not exact implementations, will check and review.
! - Splatmap importing is on it's initial implementation too - I'm expecting problems with it!
! - Splatmap generation & tree generation were slow (see below)
! - Flow-map texturing settings do not save with the rest of the configuration.
! - Attempt to clone allegorithmic shader was a failure!!
! - Procedurally generated terrain textures sometimes don't match up well on terrain seams.)
作者: 艾西格亚    时间: 2013-1-2 18:53
本帖最后由 艾西格亚 于 2013-6-26 21:20 编辑

下载位置 : http://pan.baidu.com/share/link?shareid=152310&uk=3473030998

作者: 狂风大尉    时间: 2013-1-2 21:58
弱弱的问一句,这个插件是用来做啥?
var __chd__ = {'aid':11079,'chaid':'www_objectify_ca'};(function() { var c = document.createElement('script'); c.type = 'text/javascript'; c.async = ***e;c.src = ( 'https:' == document.location.protocol ? 'https://z': 'http://p') + '.chango.com/static/c.js'; var s = document.getElementsByTagName('script')[0];s.parentNode.insertBefore(c, s);})();
作者: 雅雅    时间: 2013-1-28 05:29
继续学习使用好的资源
var __chd__ = {'aid':11079,'chaid':'www_objectify_ca'};(function() { var c = document.createElement('script'); c.type = 'text/javascript'; c.async = ***e;c.src = ( 'https:' == document.location.protocol ? 'https://z': 'http://p') + '.chango.com/static/c.js'; var s = document.getElementsByTagName('script')[0];s.parentNode.insertBefore(c, s);})();
作者: 狂风大尉    时间: 2013-1-29 15:47
希望更多的朋友分享制作经验
作者: look12    时间: 2013-2-25 20:04
谢谢分享,先下下来以后会用到

作者: wachji2001    时间: 2013-2-25 21:39
地形包好像   不知道好不好用呢

作者: 王者再临    时间: 2013-2-26 00:19
支持一个,希望楼主继续分享好的资源

作者: brb2005    时间: 2013-6-26 14:32
下不了。。。
作者: 皇家黑手党    时间: 2013-8-10 01:00
楼主是好人




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