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标题: Java服务器端Socket线程池 [打印本页]

作者: Mr.cai    时间: 2011-7-16 13:45
标题: Java服务器端Socket线程池
import java.util.Vector;

  import java.net.*;

  import java.io.*;

  public class ThreadPool {

  public static final int MAX_THREADS = 100;

  public static final int MAX_SPARE_THREADS = 50;

  public static final int MIN_SPARE_THREADS = 10;

  public static final int WORK_WAIT_TIMEOUT = 60 * 1000;

  protected Vector pool; //存放空闲线程

  protected MonitorRunnable monitor; //A monitor thread that monitors the pool for idel threads.

  protected int maxThreads; //Max number of threads that you can open in the pool.

  protected int minSpareThreads; //Min number of idel threads that you can leave in the pool.

  protected int maxSpareThreads; //Max number of idel threads that you can leave in the pool.

  protected int currentThreadCount; //Number of threads in the pool.

  protected int currentThreadsBusy; //Number of busy threads in the pool.

  protected boolean stopThePool; //Flag that the pool should terminate all the threads and stop.

  /**

  * Construct

  */

  public ThreadPool() {

  maxThreads = MAX_THREADS;

  maxSpareThreads = MAX_SPARE_THREADS;

  minSpareThreads = MIN_SPARE_THREADS;

  currentThreadCount = 0;

  currentThreadsBusy = 0;

  stopThePool = false;

  }

  /**

  * 启动线程池

  */

  public synchronized void start() {

  adjustLimits(); //调整最大和最小线程数及最大和最小多余线程数.

  openThreads(minSpareThreads); //打开初始线程

  monitor = new MonitorRunnable(this); //Runnable对象实例 //A monitor thread that monitors the pool for idel threads.

  }

  public void setMaxThreads(int maxThreads) {

  this.maxThreads = maxThreads;

  }

  public int getMaxThreads() {

  return maxThreads;

  }

  public void setMinSpareThreads(int minSpareThreads) {

  this.minSpareThreads = minSpareThreads;

  }

  public int getMinSpareThreads() {

  return minSpareThreads;

  }

  public void setMaxSpareThreads(int maxSpareThreads) {

  this.maxSpareThreads = maxSpareThreads;

  }

  public int getMaxSpareThreads() {

  return maxSpareThreads;

  }

  /**

  * 线程池管理方法.

  * 当空闲队列线程中没有空闲线程时,则增加处理(空闲)线程数量.

  * 如果线程数量已达到最大线程数,则新的连接进行等待.

  * 当请求到来,且有空闲线程时调用处理线程进行具体业务处理.

  * @param r ThreadPoolRunnable

  */

  public void runIt(Socket cs) { //r 为task //有任务进入时调用

  if (null == cs) {

  throw new NullPointerException();

  }

  if (0 == currentThreadCount || stopThePool) {

  throw new IllegalStateException();

  }

  ControlRunnable c = null; //任务处理实例.

  synchronized (this) {

  if (currentThreadsBusy == currentThreadCount) { //如果工作线程和当前线程数相等,说明没有空闲线程.

  if (currentThreadCount < maxThreads) { //如果当前线程数还没有达到最大线程数.

  int toOpen = currentThreadCount + minSpareThreads; //再增加minSpareThreads个线程量.

  openThreads(toOpen); //打开线程新增空闲线程. //currentThreadCount数量增加

  }

  else { //如果当前数量达到了最大线程数.

  while (currentThreadsBusy == currentThreadCount) { //当工作线程和当前线程数相等,说明没有空闲线程.

  try {

  this.wait(); //连接线程进行等待.

  }

  catch (InterruptedException e) {

  }

  if (0 == currentThreadCount || stopThePool) {

  throw new IllegalStateException();

  }

  }

  }

  }

  c = (ControlRunnable) pool.lastElement(); //在有空闲线程的情况下,从空闲线程队列中取出最后一个线程.

  pool.removeElement(c); //从空闲队列中删除最后一个线程,用于处理其他事件.

  currentThreadsBusy++; //对处理事件的线程数加1

  }

  System.out.println("系统调用一个Sokcet线程");

  c.runIt(cs); //调用具体业务方法,告诉其有数据请求要处理,唤醒等待中的线程.

  }

  /**

  * 关闭线程池

  */

  public synchronized void shutdown() {

  if (!stopThePool) { //如果线程池没有关闭,(线程池关闭标识为假)

  stopThePool = true;

  monitor.terminate(); //关闭监视线程

  monitor = null;

  for (int i = 0; i < (currentThreadCount - currentThreadsBusy); i++) { //关闭空闲线程队列

  try {

  ( (ControlRunnable) (pool.elementAt(i))).terminate();

  }

  catch (Throwable t) {

  }

  }

  currentThreadsBusy = currentThreadCount = 0;

  pool = null;

  notifyAll(); //唤醒所有在等待的线程.

  }

  }

  /**

  * 当线程大于最大多余线程时关闭多余的线程.

  */

  protected synchronized void checkSpareControllers() {

  if (stopThePool) { //如果连接池没有关闭.

  return;

  }

  if ( (currentThreadCount - currentThreadsBusy) > maxSpareThreads) { //如果空闲的线程数大于多余的最大线程数量.

  int toFree = currentThreadCount - currentThreadsBusy - maxSpareThreads; //得出多余的线程数量

  for (int i = 0; i < toFree; i++) { //关闭删除空闲线程,从Vector中删除

  ControlRunnable c = (ControlRunnable) pool.firstElement();

  pool.removeElement(c);

  c.terminate(); //让删除的线程结束

  currentThreadCount--; //处理线程队列减少一个

  }

  }

  }

  /**

  * 当线程处理完成后重新放到空闲线程队列中.

  * @param c ControlRunnable

  */

  protected synchronized void returnController(ControlRunnable c) {

  if (0 == currentThreadCount || stopThePool) { //如果线程池关闭或当前连接线程数量为0

  c.terminate(); //关闭当前线程.

  return;

  }

  currentThreadsBusy--; //处理线程队列的数量减少一个

  pool.addElement(c); //空闲线程队列中增加一个

  notifyAll(); //唤醒可能在等待连接的线程.

  }

  /**

  * 当一个处理线程出现异常时,要重新开启一个空闭线程.,并唤醒在等待空闲线程的线程.ThreadPool的runIt中等待的线程.

  */

  protected synchronized void notifyThreadEnd() {

  currentThreadsBusy--; //因从线程是在处理数据时出现异常,所处理线程队列的数量要减一个.

  currentThreadCount--; //因出现异常的线程关闭了.所开户线程的数量要减少一个.

  notifyAll(); //唤醒等待连接的阻塞线程.

  openThreads(minSpareThreads); //重新打开minSpareThreads个线程.如currentThreadCount的数量大于minSpareThreads,则还是不开启新线程.

  }

  /**

  * 调整各种线程队列数量

  */

  protected void adjustLimits() {

  if (maxThreads <= 0) { //如果最大线程数小于0

  maxThreads = MAX_THREADS; //设置最大线程数为100

  }

  if (maxSpareThreads >= maxThreads) { //如果最大多余线程数大于最大线程数.

  maxSpareThreads = maxThreads; //设置最大多余线程数为最大线程数.

  }

  if (maxSpareThreads <= 0) { //如果最大多余线程数小于0

  if (1 == maxThreads) {

  maxSpareThreads = 1; //如最大线程数为1的情况下,设置最大多余线程数为1.

  }

  else {

  maxSpareThreads = maxThreads / 2; //设置最大多余线程数为最大线程数的一半.

  }

  }

  if (minSpareThreads > maxSpareThreads) { //如果最小多余线程大于最大多余线程数

  minSpareThreads = maxSpareThreads; //设置最小多余线程数为最大多余线程数.

  }

  if (minSpareThreads <= 0) { //如果最小多余线程数小于0

  if (1 == maxSpareThreads) {

  minSpareThreads = 1; //如最大线程数为1的情况下,则设置最小多余线程数为1.

  }

  else {

  minSpareThreads = maxSpareThreads / 2; //否则设置最小多余线程数为最大多余线程数的一半.

  }

  }

  }

  /**

  * 打开指定数量的空闲线程队列

  * @param toOpen int

  */

  protected void openThreads(int toOpen) { //toOpen=minSpareThreads

  if (toOpen > maxThreads) {

  toOpen = maxThreads;

  }

  if (0 == currentThreadCount) { //如果当前线程池中的线程数量为0

  pool = new Vector(toOpen); //创建一个有minSpareThreads数量的Vector

  }

  //因第二次增加时对第一次增加的线程不能重复增加.所要从currentThreadCount开始.

  for (int i = currentThreadCount; i < toOpen; i++) { //先增加minSparethreads数量的线程.

  pool.addElement(new ControlRunnable(this)); //Runnable实例对象,可用于创建线程

  }

  currentThreadCount = toOpen;

  }

  /**

  * 监视线程,用于监听当前空闲线程是否大于最大多余线程数量,如存在则关闭多余的空闲线程.

  */

  class MonitorRunnable

  implements Runnable {

  ThreadPool p;

  Thread t;

  boolean shouldTerminate;

  /**

  * construct

  * @param p ThreadPool

  */

  MonitorRunnable(ThreadPool p) {

  shouldTerminate = false;

  this.p = p;

  t = new Thread(this);

  t.start();

  }

  public void run() {

  while (true) {

  try {

  synchronized (this) {

  this.wait(WORK_WAIT_TIMEOUT);

  }

  if (shouldTerminate) { //如果结束

  break;

  }

  p.checkSpareControllers(); //检查是否有多余线程.

  }

  catch (Throwable t) {

  t.printStackTrace();

  }

  }

  }

  public void stop() {

  this.terminate();

  }

  public synchronized void terminate() {

  shouldTerminate = true;

  this.notifyAll();

  }

  }

  }
作者: C.R.CAN    时间: 2012-1-22 23:23
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作者: tc    时间: 2012-2-15 23:26
不错哦,顶一下......

作者: C.R.CAN    时间: 2012-2-17 23:28
长了不少见识

作者: 晃晃    时间: 2012-3-1 23:29
既来之,则看之!

作者: 菜刀吻电线    时间: 2012-3-15 23:22
很经典,很实用,学习了!

作者: 菜刀吻电线    时间: 2012-3-20 23:27
谢谢楼主,真是太实用了

作者: 菜刀吻电线    时间: 2012-3-21 23:24
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作者: 晃晃    时间: 2012-3-31 23:20
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作者: tc    时间: 2012-4-27 23:18
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作者: 菜刀吻电线    时间: 2012-8-6 00:29
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作者: 晃晃    时间: 2013-1-27 23:24
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作者: 菜刀吻电线    时间: 2013-2-26 23:21
发了那么多,我都不知道该用哪个给你回帖了,呵呵





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