触发信息检测:
1.MonoBehaviour.OnTriggerEnter( Collider other )当进入触发器
2.MonoBehaviour.OnTriggerExit( Collider other )当退出触发器
3.MonoBehaviour.OnTriggerStay( Collider other )当逗留触发器
public class TestCollider : MonoBehaviour {
public Transform cube;//将要碰撞到的GameObject的transform
public float speed = 1.0f;
public Vector3 dir = Vector3.zero;
void Start() {
if(cube){
dir = cube.position - transform.position;
dir = dir.normalized;
}