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标题: unity3d中脚本运行顺序的个人研究(荐) [打印本页]

作者: yeu1233    时间: 2012-8-29 10:49
标题: unity3d中脚本运行顺序的个人研究(荐)
为一个场景对象添加上三个脚本,在场景开始运行时,脚本中的Start方法将会按照脚本添加的顺序来依次运行,而Update方法却是完全相反

      比如:有A1、A2、A3三个脚本,它们的添加顺序是A1、A3、A2,那么在场景运行时,程序运行顺序是A1.Start()、A3.Start()、 A2.Start()、A2.Update()、A3.Update()、A1.Update()……,即使A1.Start()或A2.Update ()运算时间超过其它的方法,那么其它的方法也会等待其运行完成后才会开始运行之……



下面是三个脚本文件的例程:



jxxh01.cs



using UnityEngine;

using System.Collections;



public class jxxh01 : MonoBehaviour

{



// Use this for initialization

void Start()

{



       for (int temp02 = 0; temp02 < 5; temp02++)

       {

         for (int temp01 = 0; temp01 < 5; temp01++)

         {

            int a01 = 0;

            for (int temp = 0; temp < 50000; temp++)

            {

                   a01++;



                   a = a01;

            }

            a01 = 0;

         }

       }







       print(Time.time + " This is jxxh01 : " + a);



}



public int ForValue=10000;



int a = 0;



// Update is called once per frame

void Update () {





       for (int temp = 0; temp < ForValue; temp++) { a = temp; }

       print(Time.time + " This is jxxh01 : " + a);



}

}









jxxh02.cs







using UnityEngine;



using System.Collections;







public class jxxh02 : MonoBehaviour



{







       // Use this for initialization



void Start()



{







       for (int temp = 0; temp < 10000; temp++)



       {



         a++;



       }



       print(Time.time + " This is jxxh02 : " + a);







}







public int ForValue = 100;







int a = 0;



      



       // Update is called once per frame



       void Update () {







      



       print(Time.time + " This is jxxh02 : " + a);







       }



}



jxxh03.cs









using UnityEngine;



using System.Collections;







public class jxxh03 : MonoBehaviour



{







       // Use this for initialization



void Start()



{







       for (int temp = 0; temp < 10000; temp++)



       {



         a++;



       }



       print(Time.time + " This is jxxh03 : " + a);







}







public int ForValue = 100;







int a = 0;



      



       // Update is called once per frame



       void Update () {







      



       print(Time.time + " This is jxxh03 : " + a);







       }



}




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